5/19/2023 0 Comments Axiom verge 2 bosses![]() I picked up 10 of them and felt that that was too many. There are WAY too many weapons, and yeah, you barely use the majority of them. It was excellent - definitely a lot of fun, but I do have some criticisms, most of which have been mentioned in this thread already. I played it over the course of about three days - I just absorbed this game in my life like a sponge. That's quite an inventive nod to Metroid. The "secret worlds" made me laugh, those are wonderful. I wish the camera didn't zoom out for boss fights though, it sort of ruins the look the game is going for. I generally love the visual aesthetic, the bizarre giger-esque environments and the way some more modern particle and pixel shader effects are layered onto an otherwise consistent retro aesthetic somehow without feeling incongruous, the game looks super nice. I think the game has some pretty brilliant traversal mechanics and i think that is where this game succeeds the most, it's hard to take a formula as well worn as a metroidvania and have some relatively unique spins on it. If nothing else though, it's an appealingly enormous world with a ton of stuff to do, it's quite a massive game as metroidvanias go. ![]() I feel like i'd need to do a second run before i could make any real judgements about how well designed the world is. I have some doubts about how well the progression through the game world flows, but i've been back and forth in random wanderings so much in this playthrough that i have no concept of how everything fits together. ![]() I think a lot of the weapons are super redundant, it feels like they could have been collapsed into maybe 3 or 4 archetypes with stacking upgrades or something. There's no excuse for such simple boss fights being dragged out for so long. I mean, but even as simple as these fights are, i wouldn't complain about them if they weren't such colossal damage sponges. These bosses are clearly inspired by Super Metroid's bosses, but those bosses get the curve balls right, the odd tracking projectiles that fly at you from weird angles and push you to keep repositioning yourself during the fight. If you can defeat a boss by standing in one spot shooting and only occasionally jumping, it's a bad boss, and that's almost every boss in that game. They're big and flashy, but they're built around extremely basic loops with no curve balls to push you to adapt. The boss fights really need to be pointed out first of all, because they suck. I don't love it as much as Shovel Knight, though. (It generally understands what makes the things its pulling from work and is able to extrapolate out on those assumptions in interesting new ways while also playing up some nostalgic vibes.) Continued abuse of our services will cause your IP address to be blocked indefinitely.So i love Axiom Verge, and to make a comparison to another nostalgia-evoking game, i think that when it's right on point, it's awesome in all the ways i think Shovel Knight was awesome. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine. ![]() There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
0 Comments
Leave a Reply. |